Hey, my first week's profits bought me a new mini laptop this morning.
Happy and very patient camper here.

On Feb 27, 4:25 am, Stoyan Damov <stoyan.da...@gmail.com> wrote:
> On Fri, Feb 27, 2009 at 1:14 PM, Jon Colverson <jjc1...@gmail.com> wrote:
>
> > By the way, I thought I should mention that I would encourage you to
> > leave your game up on the Market. The issues this week have been
> > frustrating, for sure, but we have to look at the longer-term view.
> > Right now I think the most important thing is to stake out our places
> > on the most-popular paid games chart. The downloading issues are
> > affecting all of us equally I presume, so they shouldn't change your
> > relative position.
>
> Great logic, haven't thought of that, although I guess devs who
> released all-done versions of their apps don't experience any of the
> issues.
> You see, it's the first game I've ever written (my day job is working
> on real-time market data distribution software) and I fix a lag here,
> add more levels, or a new feature and ooops, the frustrated users who
> couldn't download, install or experience crashes start rating ASFP.
>
> > Everybody's expecting lots of Android phones to be
> > released this year, and each one will bring lots of lovely new users
> > checking out what's available on the Market.
>
> I guess you're right but I was worried the game will get worse and
> worse ratings because of the infamous "Force Close" issues, hence this
> post.
>
> > Right now your game is
> > number 27 of all paid games, and if you take it down that can only
> > hurt your momentum.
>
> You're right. Thanks!
>
>
>
> > I'm pretty sure the issues of this week will be a distant memory in a
> > year or so when we're all riding around on the gold-plated jet skis
> > that we bought with our application revenue. ;-)
>
> Ahahahaahah :) Jon, you made my day! Let's hope you're at least half a
> prophet ;)
>
> Cheers

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