I wrote my app using OpenGL. It's "The Gube".
The phone is pretty good at rendering the OpenGL vertices, textures,
lighting, etc. It works well for my app.

There is a bit of a learning curve for OpenGL. But it's doable. It did
it :-).
The main thing to keep in mind that OpenGL is implemented as a state-
machine.

On Mar 1, 3:08 pm, robotissues <[email protected]> wrote:
> I am in the thick of developing an app for the G1.  My app is in 2D
> now ... I am imagining what it would look like in 3D ... I am trying
> to determine if its worth the effort to go down this road and would
> appreciate feedback from users who have actually worked with it.
>
> 1.) What is the real world impression of openGL running on an actual
> phone?  Is it fast enough?  Is it a resource hog?  In other words, is
> it mature enough at this point to actually use?
>
> 2.) How steep a learning curve is there to working with openGL?  I
> don't mean how hard is it to draw a rotating box ... rather, how
> difficult is it to get acclimated with how to actually do stuff with
> it?
>
> Thanks,
> i++
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to