I wrote my app using OpenGL. It's "The Gube". The phone is pretty good at rendering the OpenGL vertices, textures, lighting, etc. It works well for my app.
There is a bit of a learning curve for OpenGL. But it's doable. It did it :-). The main thing to keep in mind that OpenGL is implemented as a state- machine. On Mar 1, 3:08 pm, robotissues <[email protected]> wrote: > I am in the thick of developing an app for the G1. My app is in 2D > now ... I am imagining what it would look like in 3D ... I am trying > to determine if its worth the effort to go down this road and would > appreciate feedback from users who have actually worked with it. > > 1.) What is the real world impression of openGL running on an actual > phone? Is it fast enough? Is it a resource hog? In other words, is > it mature enough at this point to actually use? > > 2.) How steep a learning curve is there to working with openGL? I > don't mean how hard is it to draw a rotating box ... rather, how > difficult is it to get acclimated with how to actually do stuff with > it? > > Thanks, > i++ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

