I am in the thick of developing an app for the G1. My app is in 2D now ... I am imagining what it would look like in 3D ... I am trying to determine if its worth the effort to go down this road and would appreciate feedback from users who have actually worked with it.
1.) What is the real world impression of openGL running on an actual phone? Is it fast enough? Is it a resource hog? In other words, is it mature enough at this point to actually use? 2.) How steep a learning curve is there to working with openGL? I don't mean how hard is it to draw a rotating box ... rather, how difficult is it to get acclimated with how to actually do stuff with it? Thanks, i++ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---