I am currently at the verge of releasing a game for android. While creating menu view animations, for which I use ImageViews in AbsoluteLayout and while changing screen, I have used a custom Alpha animation (I tried built in fadeout also)
When I startAnimation on the ImageView, Instead of reducing alpha property, It shows a black area, in the areas where transparency is between 0 to 100. Of course it does fade out but it shows a black area in the semi transparent areas of the PNG while fading away. It looks soo bad. Does it have something to do with display mode ? Should I set 32 bpp mode explicitly ?? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---