I think the system might be assuming the ImageView is opaque and so not drawing what's behind it.
Try using a custom Drawable in the image view and return the correct value from getOpacity() quakeboy wrote: > I am currently at the verge of releasing a game for android. While > creating menu view animations, for which I use ImageViews in > AbsoluteLayout and while changing screen, I have used a custom Alpha > animation (I tried built in fadeout also) > > When I startAnimation on the ImageView, Instead of reducing alpha > property, It shows a black area, in the areas where transparency is > between 0 to 100. Of course it does fade out but it shows a black area > in the semi transparent areas of the PNG while fading away. > > It looks soo bad. Does it have something to do with display mode ? > Should I set 32 bpp mode explicitly ?? > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

