Thanks for your response. My use case is as follows: We have a server application which allows to be extended by plugins. Each plugin contributes a "view" and some logic. Until now, the only client we support is a web client. Every plugin contributes a jsf based xhtml page plus some java beans. What we want to do now is to support a native android client. A part of its user interface should be fixed, another part should be provided by the mentioned plugins. By adding a new plugin on the server, the user should be able use the new functionality immediately. To make that working, a plugin needs to provide a kind of an android user interface description. And of course, the android client needs to be able to render this user interface description, register generic listeners on the given ui and handle events appropriately (by sending a response to a web service for instance).
The point is now: Android already has this user interface description (layout.xml) and the code which inflates such a description (in preprocessed form) to a user interface. It would be awesome to reuse this code! Thanks. Daniel On Mar 23, 6:25 pm, droozen <[email protected]> wrote: > We might have to know why you want to build this way. There could be > other possibilities, including using a much simpler xml that you could > parse yourself and add UI elements programmatically. Or have a variety > of layouts available that you could set, depending on a value you've > downloaded, though I get the feeling you want something more dynamic > than that. > > On Mar 23, 2:10 am,Daniel<[email protected]> wrote: > > > Hi all, > > > Q: What is the recommended way to build user interfaces on the device > > based on layouts provided by a server at runtime? > > > I am aware of this: > > <snip source="http://developer.android.com/reference/android/view/ > > LayoutInflater.html"> > > For performance reasons, view inflation relies heavily on pre- > > processing of XML files that is done at build time. Therefore, it is > > not currently possible to use LayoutInflater with an XmlPullParser > > over a plain XML file at runtime; it only works with an XmlPullParser > > returned from a compiled resource (R.something file.) > > </snip> > > > I could imagine these possibilities: > > - Parse XML by myself and build the ui tree. (Seems inappropriate to > > me since there is already maintained code which is able to do this.) > > > - Transform XML on server to a simpler format which is cheaper to > > parse on the device. (Inappropriate as above.) > > > - Preprocess the XML layout on the server the same way the build does. > > Transmit it to the client, and then try to load it. But how? > > android.content.res.XMLBlock is hidden (@hide) and I don't know how > > to > > classify the stuff in package com.android.layoutlib.bridge. > > > Any help would be appreciated. > >Daniel --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

