I strongly agree with the idea that foreground processes should be preferred. Currently I develop a game, which - like most games - relies on a constant high frame rate. At first, the game pretty sloppy until I realized some background app was draining CPU resources. So I uninstalled some of them until it ran smoothly. Clearly, this is nothing you want to tell a user to do.
So, my first thought on how to solve this is a guaranteed CPU slice for the foreground app. Let the foreground task constantly get 90-95% of the CPU time if it needs it, no matter what's running in the background. The remaining 5-10% should be enough for background tasks. I think that's perfectly fine if, for example, emails are received a little slower when the user plays a game. Of course, if the foreground task does not use the CPU entirely, background tasks should be able to get a bigger slice. Oh, and by the way, what about a JIT or a hotspot compiler? If Android apps would be running a factor ~10 the problem would be smaller by the same factor. :) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---