I strongly agree with the idea that foreground processes should be
preferred. Currently I develop a game, which - like most games -
relies on a constant high frame rate. At first, the game pretty sloppy
until I realized some background app was draining CPU resources. So I
uninstalled some of them until it ran smoothly. Clearly, this is
nothing you want to tell a user to do.

So, my first thought on how to solve this is a guaranteed CPU slice
for the foreground app. Let the foreground task constantly get 90-95%
of the CPU time if it needs it, no matter what's running in the
background. The remaining 5-10% should be enough for background tasks.
I think that's perfectly fine if, for example, emails are received a
little slower when the user plays a game. Of course, if the foreground
task does not use the CPU entirely, background tasks should be able to
get a bigger slice.

Oh, and by the way, what about a JIT or a hotspot compiler? If Android
apps would be running a factor ~10 the problem would be smaller by the
same factor. :)
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to