I think you are doing a disservice to the intelligence of both Android users and Iphone users... they're more sophisticated than THAT! "BWA HA HA, your little Android has to have a special mode for what everything else can do out of the box..." I don't think people are as gullible as you do, lol.
{SNARK} And I seriously doubt that Google is going to suddenly acquire a good marketing team... {/SNARK} The "hack" comment is not to say "can't do it, users will know it's a hack", it's more like "can't be done, the core team is too good to throw in a hack." If they're like most programmers I know, they'd quit before writing code they perceived as a hack. And this WOULD be a hack of gigantic proportions. On Mar 27, 8:38 am, Pd <lotusscr...@gmail.com> wrote: > As you know the technical reasons you would think along those lines. > Consumers don't know the ins and outs of the device so they probably > wouldn't think the same as you or I. Turning a negative into a > positive, a good marketing team would have a field day with this. > Something along the lines of: > > T-Mobile / HTC / Android: True gaming experience with "Full Gaming > Mode". No interruptions just complete gaming pleasure :-) > > Pd. > > > > Sundog wrote: > > I call "hack" again. Imagine what the Android haters would say > > IMMEDIATELY! "Your phone has to have a special mode to handle a simple > > display smoothly? BWAHAHAHA...." etc. etc. > > > On Mar 27, 7:43 am, Pd <lotusscr...@gmail.com> wrote: > > >> I was thinking on the same lines. Maybe have a "Gaming Mode" where the > >> user knowingly chooses to turn the device into a games machine for > >> better performance. > > >> Pd. > > >> Markus Junginger wrote: > > >>> I strongly agree with the idea that foreground processes should be > >>> preferred. Currently I develop a game, which - like most games - > >>> relies on a constant high frame rate. At first, the game pretty sloppy > >>> until I realized some background app was draining CPU resources. So I > >>> uninstalled some of them until it ran smoothly. Clearly, this is > >>> nothing you want to tell a user to do. > > >>> So, my first thought on how to solve this is a guaranteed CPU slice > >>> for the foreground app. Let the foreground task constantly get 90-95% > >>> of the CPU time if it needs it, no matter what's running in the > >>> background. The remaining 5-10% should be enough for background tasks. > >>> I think that's perfectly fine if, for example, emails are received a > >>> little slower when the user plays a game. Of course, if the foreground > >>> task does not use the CPU entirely, background tasks should be able to > >>> get a bigger slice. > > >>> Oh, and by the way, what about a JIT or a hotspot compiler? If Android > >>> apps would be running a factor ~10 the problem would be smaller by the > >>> same factor. :)- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---