It's actually a conversion from a J2ME game and not one that otherwise requires a lot of performance. I have tried using wait() and notify() as suggestion in the thread you mention but i have found that since i am using postInvalidate() to repaint the View then it sometimes skips painting frames. I imagine this is because the UI thread is wait()ing when the message comes in to repaint.
On Mar 26, 6:14 pm, Jon Colverson <[email protected]> wrote: > On Mar 26, 1:29 pm, "Jonathan Fisher" <jonathan.fis...@runestone- > > games.com> wrote: > > I am having a problem with thetouchscreenin that whenever thescreenis > > touched, it causes significantslowdownbecause of the large number of > > callbacks that are being made. I have read in this group about throttling > > the UI thread, but this does not seem a good solution and i can't believe > > there isn't a better approach? > > What is your application? In my game I wanted onetouchevent per > frame and I got good results by synchronizing the game thread with the > UI > thread:http://groups.google.com/group/android-developers/browse_thread/threa... > > (Apologies if you've seen that post already.) > > -- > Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

