Could be good. I tried to check out the demo but it crashed my browser. :) I'm sure that's not really indicative of the engine, and more of my browser's stability. I did look through the code and found that it does a lot of memory allocation in it's inner loops (Verlet update step in particular), and that it uses floating point math, though it looks like there is a branch that uses fixed point that might be worth trying out.
-Anton On Mar 30, 2:41 pm, Streets Of Boston <flyingdutc...@gmail.com> wrote: > I wonder how well this one works on Android: > > http://code.google.com/p/simpull/ > > -- Anton Spaans > > On Mar 30, 4:58 pm, Anton <socialhac...@gmail.com> wrote: > > > I have a simple 2D physics engine written and running. It uses > > the now famous Jacobson physics tricks (Verlet integration and hard > > constraints). I can manage 40 balls on the screen, with fill n^2 > > interaction between balls. I am working on spatial data structure > > optimizations now to improve the computational complexity of the > > collision detection code. I run the constraint update loop five times > > per frame and get 30 frames per second. Once the engine is up and > > running there are no memory allocations done in my program. And once > > the system settles down from the app launch there are very few GC > > events from other programs. Though they do still happen. Viewing > > LogCat I see a GC every 10 or 20 seconds because of some background > > application. But between those events I get a consistent frame rate. > > I am using OpenGL for my rendering. > > > -Anton > > > On Mar 30, 1:14 pm, mscwd01 <mscw...@gmail.com> wrote: > > > > Does anyone know of, or have implemented, a physics engine which runs > > > smoothly in Android? > > > > I have spent the last couple of days trying Phys2D and JBox2D, however > > > both perform very poorly - I am struggling to get even a few objects > > > to simulate smoothly as frequent garbage collection spoils it. > > > > One question I do have is will these run smoother on an actual G1 > > > device or is the performance of the emulator accurate? > > > > Thanks- Hide quoted text - > > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---