Hi,

It looks like a bug in the VelocityTracker. Can you please file it at
b.android.com? Thanks

On Tue, Mar 31, 2009 at 10:28 AM, focuser <[email protected]> wrote:
>
> Hi,
>
> I'm trying to use a GestureDetector in a subclass of FrameLayout,
> which has a child ListView.
> But it seems the GestureDetector has some side effect which causes
> abnormal scrolling behaviors for the child ListView, e.g. sometime
> when flinging down, the list actually scrolls upwards; when the list
> is being flung (i.e. the scrolling animation is still playing) and you
> press and hold on the list, the scroling stops (which is normal), but
> as soon as you release, the list scrolls.
>
> The code for the layout is shown below.  Apparently it actually does
> nothing extra but calling GestureDetector.onTouchEvent().  If the line
> "boolean handled = mGestureDetector.onTouchEvent(ev);" is commented
> out, the child ListView will scroll as normal.  Is it because the call
> to onTouchEvent() takes some time that confuses the child ListView?
>
> Also, it seems this problem only occurs when the list item is complex,
> e.g. consisting of multiple ImageViews, TextView etc.  Everything
> works fine if it's just a list of TextView's.
>
> public class MyLayout extends FrameLayout implements OnGestureListener
> {
>  ...
>       �...@override
>        public boolean dispatchTouchEvent(MotionEvent ev) {
>                boolean handled = mGestureDetector.onTouchEvent(ev);
>                return super.dispatchTouchEvent(ev);
>        }
>
>        public void onShowPress(MotionEvent e) {
>        }
>
>        public boolean onSingleTapUp(MotionEvent e) {
>                return false;
>        }
>
>        public void onLongPress(MotionEvent e) {
>        }
>
>        public boolean onDown(MotionEvent e) {
>                return false;
>        }
>
>        public boolean onFling(MotionEvent e1, MotionEvent e2, float
> velocityX,
>                        float velocityY) {
>                return false;
>        }
>
>        public boolean onScroll(MotionEvent e1, MotionEvent e2, float
> distanceX,
>                        float distanceY) {
>                return false;
>        }
> }
>
>
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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