Unfortunately I don't see any possible workaround :(

On Tue, Mar 31, 2009 at 11:40 AM, focuser <[email protected]> wrote:
>
> Thanks Romain,
>
> I have just filed it http://code.google.com/p/android/issues/detail?id=2337.
>
> But before it's fixed in a new release, is there any workaround or I
> will have to play with the VelocityTracker myself?
>
> On Mar 31, 10:39 am, Romain Guy <[email protected]> wrote:
>> Hi,
>>
>> It looks like a bug in the VelocityTracker. Can you please file it at
>> b.android.com? Thanks
>>
>>
>>
>> On Tue, Mar 31, 2009 at 10:28 AM, focuser <[email protected]> wrote:
>>
>> > Hi,
>>
>> > I'm trying to use a GestureDetector in a subclass of FrameLayout,
>> > which has a child ListView.
>> > But it seems the GestureDetector has some side effect which causes
>> > abnormal scrolling behaviors for the child ListView, e.g. sometime
>> > when flinging down, the list actually scrolls upwards; when the list
>> > is being flung (i.e. the scrolling animation is still playing) and you
>> > press and hold on the list, the scroling stops (which is normal), but
>> > as soon as you release, the list scrolls.
>>
>> > The code for the layout is shown below.  Apparently it actually does
>> > nothing extra but calling GestureDetector.onTouchEvent().  If the line
>> > "boolean handled = mGestureDetector.onTouchEvent(ev);" is commented
>> > out, the child ListView will scroll as normal.  Is it because the call
>> > to onTouchEvent() takes some time that confuses the child ListView?
>>
>> > Also, it seems this problem only occurs when the list item is complex,
>> > e.g. consisting of multiple ImageViews, TextView etc.  Everything
>> > works fine if it's just a list of TextView's.
>>
>> > public class MyLayout extends FrameLayout implements OnGestureListener
>> > {
>> >  ...
>> >       �...@override
>> >        public boolean dispatchTouchEvent(MotionEvent ev) {
>> >                boolean handled = mGestureDetector.onTouchEvent(ev);
>> >                return super.dispatchTouchEvent(ev);
>> >        }
>>
>> >        public void onShowPress(MotionEvent e) {
>> >        }
>>
>> >        public boolean onSingleTapUp(MotionEvent e) {
>> >                return false;
>> >        }
>>
>> >        public void onLongPress(MotionEvent e) {
>> >        }
>>
>> >        public boolean onDown(MotionEvent e) {
>> >                return false;
>> >        }
>>
>> >        public boolean onFling(MotionEvent e1, MotionEvent e2, float
>> > velocityX,
>> >                        float velocityY) {
>> >                return false;
>> >        }
>>
>> >        public boolean onScroll(MotionEvent e1, MotionEvent e2, float
>> > distanceX,
>> >                        float distanceY) {
>> >                return false;
>> >        }
>> > }
>>
>> --
>> Romain Guy
>> Android framework engineer
>> [email protected]
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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