I have an application for playing shoutcast streams that worked on SDK 1.1, but after upgrade to 1.5 it crashes every time the activity is destroyed. The trouble is in AudioTrack::obtainBuffer(), it loops forever since the change in code. I've tried to put the play thread in a Service to avoid my process being killed, but it only takes longer to get obtainBuffer looping. The only way to quit that loop is to reboot the system. Does anybody have an idea if there's a way to avoid this?
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