Hi Mariano,

yes, I know what you mean. I was in the same position and wanted to
start before my 'competitors', so I decided to start very early with a
free 'beta'. I think this was the right direction because it still the
only application for this porpose. I will keep a limited version in
the future and will start the next weeks with a 'Pro license' that
will switch off some limitations in the free version. Now we can offer
paid apps from Germany. We will see, which negative comments I will
get for this... If you are interested in a pro license you can have a
look at

http://groups.google.com/group/android-developers/browse_thread/thread/df5a3a1d08b9ae2f

Mirko

P.S. Great little app your NewsRob, I loaded it 2 months ago ;-)

On 14 Mai, 09:18, Mariano Kamp <[email protected]> wrote:
> >There are lots of free loaders who don't want to pay for anything. And
>
> there are lots of people with >lots of free time creating free apps, thus
> reinforcing the mentality of the free loaders.
> Well, and it didn't help that Google screwed up with the release of paid
> apps.
> As you remember developers are not on equal footing. Paid apps were
> available in mid of Q1, but only for developers from the US and UK. A major
> screwup. If there is one thing we learned from Apple's Appstore then it's
> this: The winner (of a category) takes it all.
>
> So what should you have done as a developer from another country? I wanted
> to release a paid version, but I couldn't. At the same time my "competitors"
> released full versions of their apps. I tried to use Ads as a way to limit
> my free, but fully functional version, but that only gave me bad reviews, no
> money (of course, I knew that) and in the end I scraped even that. After
> Google continued to disappoint me with their special communication style and
> no end was in sight I gave up. There isn't that much functionality left that
> I could implement to "justify" a paid version.
> And now my app is free (as in beer) and will be the only significant app I
> wrote for the Android platform. I invested 500 hours and I am not gonna do
> that again for free. I can't do that to my girl friend and paying job
> again.
>
> Having said that. Since yesterday, some more countries were allowed to
> promote the failure that is called Google Checkout. So at some point in
> time, developers of new apps will be on equal footing.
> And burned developers like me, will not pollute the Android Market anymore
> with free apps that should have cost money.
>
> So these are just growing problems and will go away soon. I think this is
> part of the whole growing up thing, for Google and their Android Market, but
> also for developers.
> And maybe, in an ideal world, users will learn to appreciate paying for
> polished, non-trivial software (like they do on the Mac platform), but I am
> not holding my breath.
>
> On the downside, I think, that Android is already established as a platform
> for free loaders. Let's see how Palm handles this.
>
> On Thu, Mar 19, 2009 at 7:21 PM, Mattaku Betsujin <
>
> [email protected]> wrote:
> > I think you can make the situation a lot better for yourself by ....
> > accepting that people generally suck.
>
> > There are lots of free loaders who don't want to pay for anything. And
> > there are lots of people with lots of free time creating free apps, thus
> > reinforcing the mentality of the free loaders.
>
> > I think the people who complain about your paid app are a minority, albeit
> > a loud one. So just ignore them and life goes on. Also, most paid apps on
> > Android market are harnessed equally by the free loaders, so you're not the
> > only one.
>
> > If their comments on the market really bother you, then just get 3 G1
> > accounts, and you can make sure that you always have 3 five-star comments on
> > the first page :-)
>
> > On Thu, Mar 19, 2009 at 9:28 AM, Al Sutton <[email protected]> wrote:
>
> >> My solution would be to leave the old version on the market, then, under
> >> a new name, have the lite and pro versions.
>
> >> Put in the 325 char description that the old app is not supported and
> >> people may want to look at the new app name.
>
> >> Al.
>
> >> Keith Wiley wrote:
> >> > First I will explain my situation.  Then, I would greatly appreciate
> >> > constructive dialog on how other developers feel similar situations
> >> > should be managed.
>
> >> > I wrote a simple app in November.  I offered it for free on the Market
> >> > for two reasons.  One, Google hadn't implemented paid apps yet, so I
> >> > had no choice.  Two, by my own admission, v1.0 was too simple too
> >> > garner payment.
>
> >> > However, in the app's documentation, I requested donations toward
> >> > future development.  Out of thousands of installs, I received nothing.
>
> >> > This week I finished a considerably fancier version of the program.
> >> > Given hundreds of hours of unpaid development, I decided to charge a
> >> > few bucks for the new version.  I split the app into lite and pro
> >> > versions.  The lite version has all the new fancy features enabled but
> >> > is limited in how large a document can be created (spread sheet, I
> >> > limited the number of rows/cols, admittedly unlimited in the earlier
> >> > version).  The pro version went to Market as a new app, the lite
> >> > version on top of the old app to retain the long feedback history.
>
> >> > Since the Market provides no way to downgrade, I put the old unlimited
> >> > version on my website and put directions in the new lite version in
> >> > multiple places explaining how to revert to the old version.  Thus,
> >> > any user dissatisfied with the rol/col limit could restore the EXACT
> >> > functionality they had before upgrading to the lite version.
>
> >> > Incidentally, the 325 character blurb allotted on the Market was
> >> > insufficient to list the new features and the lite version's
> >> > limitation and the caveat that the lite version could be reverted
> >> > through my website.  I simply could not communicate these facts to
> >> > users to help them decide whether to upgrade or what to expect after
> >> > upgrading.
>
> >> > The complaints about the new lite version have been diverse.  Most
> >> > pertinent to this discussion are complaints that the lite version now
> >> > limits the rows/cols where the previous version didn't.  I find such
> >> > complaints unjustifiable since I explicitly permit reversion.  I
> >> > literally don't see what they have to complain about.  Another irksome
> >> > genre of complaints is that the program is still too simple to ask any
> >> > money for at all.  I am infuriated.  It costs less than an ice cream
> >> > cone.
>
> >> > So, as discussion, how would other developers handle this situation:
> >> > initial app is simple so offered for free, later version is complex so
> >> > split into lite/pro.  You don't want to limit the lite version by not
> >> > showing the new fancy features, so the limitation must be something
> >> > else, a time limit, a forced delay splash screen, something.  I chose
> >> > limited rows/cols on a spreadsheet app, but also permitted reversion
> >> > to the old unlimited version.
>
> >> > How would other developers implement an increase in complexity, charge
> >> > for it, yet provide a lite version that doesn't anger users of a
> >> > previously unlimited, but also much more simplistic app?
>
> >> > Instead of flaming me where you think I made mistakes, please just
> >> > open the floor for honest discussion.  I'm trying to figure out how to
> >> > do this properly.  A lot of us are probably trying to figure out the
> >> > same thing.
>
> >> > Thanks.
>
> >> --
>
> >> * Written an Android App? - List it athttp://andappstore.com/*
>
> >> ======
> >> Funky Android Limited is registered in England & Wales with the
> >> company number  6741909. The registered head office is Kemp House,
> >> 152-160 City Road, London,  EC1V 2NX, UK.
>
> >> The views expressed in this email are those of the author and not
> >> necessarily those of Funky Android Limited, it's associates, or it's
> >> subsidiaries.
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