Good Morning,

I'm trying to paint on a Canvas by overriding the onDraw method.
That works without problems.
But everytime the onDraw method is called for example by calling
invalidate() the entire canvas is cleared.
If i for example draw a circle when onDraw is called first, this
circle is gone when onDraw is called the next time.

How can i make sure the circle drawn in a previous onDraw call stays
in place?

I rather not draw them all everytime, cause i'm actually not drawing
circles but bitmaps.

Thanks,
Twan

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