draw everything to an offscreen image then just draw the image onto
the canvas for each ondraw

On May 14, 5:21 pm, "[email protected]"
<[email protected]> wrote:
> By overriding onDraw you're taking responsibility for drawing the
> whole view, so you have to draw everything everytime
>
> I don't know the layout of your UI, but possibly you can use a view
> layout with view subclasses such as ImageView - these will then take
> care of their own drawing evenrs.
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