Here's a question that some marketing department somewhere should
answer:

How are we supposed to develop 3D games that can compete with the
iPhone in visual quality, speed and complexity without an FPU?

On May 18, 2:56 pm, Dianne Hackborn <[email protected]> wrote:
> Not that I know of.
>
>
>
> On Mon, May 18, 2009 at 12:07 PM, Yin Chen <[email protected]> wrote:
> >  Thank you Dianne.
>
> > My second question would be: so far, are there any android based cell
> > phones that do have a floating point processor?
>
> > Thanks!
>
> > -
> > Yin
>
> > Dianne Hackborn wrote:
>
> > The G1 has no floating point hardware you can use.
>
> > On Sun, May 17, 2009 at 5:03 PM, Yin <[email protected]> 
> > <[email protected]> wrote:
>
> >  Hi all,
>
> > I have been searching about the floating point support on G1 phone
> > (aka the HTC Dream phone) for a few hours.
>
> > So far, my conclusion is that the ARM-based Qualcomm MSM7201 CPU does
> > not have VFP (floating point coprocessor) and therefore floating point
> > calculations have to be done via software-float.
>
> > This is quite disappointing as I am interested in developing
> > applications with heavy math.
>
> > However, I also notice that the Qualcomm  CPU has QDSP4000™ and
> > QDSP5000™ high-performance digital signal processors (DSP), according
> > tohttp://www.qctconnect.com/products/msm_7201.html
>
> > Therefore, here is my question: would it be possible to leverage the
> > DSP modules in the MSM7201 CPU to do the floating point math?
>
> > Also, I would like to develop the heavy-math modules in C/C++ and call
> > it via JNI, and so I just want to double-check whether this is a
> > feasible approach.
>
> > Thanks!
>
> > -
> > Yin
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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