Yes fixed point is highly recommended.

On Mon, May 18, 2009 at 9:26 PM, Robert Green <[email protected]> wrote:

>
> I guess I'm thinking about all of the floating point vector and matrix
> math I had dealt with in the last FPS game I worked on.  It did seem
> like the game itself, for the physics, collision detection, fx and
> scene rendering used almost all floats (Torque game engine in 2005).
> I suppose it would be possible to do that all with fixed point, which
> is what I'm planning on doing for my upcoming 3D Android game.
>
> Is that what you recommend doing?
>
> On May 18, 6:32 pm, Dianne Hackborn <[email protected]> wrote:
> > On Mon, May 18, 2009 at 3:18 PM, Robert Green <[email protected]>
> wrote:
> > > Understood.  I was more speaking to the G1 specifically, not Android.
> > > The 8 megatexel GPU with no floating point on the CPU to be able to
> > > support it confuses me.
> >
> > You don't need floating point to make good use of the GPU.
> >
> > --
> > Dianne Hackborn
> > Android framework engineer
> > [email protected]
> >
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see
> and
> > answer them.
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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