Do it yourself. If you are using SurfaceView, you should be able to write your own code to render bitmaps to animate them or whatever. If you need to be relying on Drawable for this kind of stuff, you shouldn't be using SurfaceView.
On Tue, May 19, 2009 at 10:07 AM, steve_macleod <[email protected]>wrote: > > Hi, > I am using a SurfaceView, and wish to animate Drawables. All the > animation tutorials I have seen concern using an ImageView, which as I > understand is not a sensible approach from within a SurfaceView. Does > anyone have any suggestions for doing frame-by-frame animation within > a SurfaceView? Can it be done with openGL? are there any examples I > can look at? > > Thanks > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

