Do it yourself.  If you are using SurfaceView, you should be able to write
your own code to render bitmaps to animate them or whatever.  If you need to
be relying on Drawable for this kind of stuff, you shouldn't be using
SurfaceView.

On Tue, May 19, 2009 at 10:07 AM, steve_macleod
<[email protected]>wrote:

>
> Hi,
> I am using a SurfaceView, and wish to animate Drawables. All the
> animation tutorials I have seen concern using an ImageView, which as I
> understand is not a sensible approach from within a SurfaceView. Does
> anyone have any suggestions for doing frame-by-frame animation within
> a SurfaceView? Can it be done with openGL? are there any examples I
> can look at?
>
> Thanks
> >
>


-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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