Ok, just wanted to be sure there wasn't an easy api based way that I
may have missed!

I WILL do it by myself!

cheers :)

On 19 May, 20:15, Dianne Hackborn <hack...@android.com> wrote:
> Do it yourself.  If you are using SurfaceView, you should be able to write
> your own code to render bitmaps to animate them or whatever.  If you need to
> be relying on Drawable for this kind of stuff, you shouldn't be using
> SurfaceView.
>
> On Tue, May 19, 2009 at 10:07 AM, steve_macleod
> <steven_macl...@hotmail.com>wrote:
>
>
>
> > Hi,
> > I am using a SurfaceView, and wish to animate Drawables. All the
> > animation tutorials I have seen concern using an ImageView, which as I
> > understand is not a sensible approach from within a SurfaceView. Does
> > anyone have any suggestions for doing frame-by-frame animation within
> > a SurfaceView? Can it be done with openGL? are there any examples I
> > can look at?
>
> > Thanks
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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