Ok, just wanted to be sure there wasn't an easy api based way that I may have missed!
I WILL do it by myself! cheers :) On 19 May, 20:15, Dianne Hackborn <hack...@android.com> wrote: > Do it yourself. If you are using SurfaceView, you should be able to write > your own code to render bitmaps to animate them or whatever. If you need to > be relying on Drawable for this kind of stuff, you shouldn't be using > SurfaceView. > > On Tue, May 19, 2009 at 10:07 AM, steve_macleod > <steven_macl...@hotmail.com>wrote: > > > > > Hi, > > I am using a SurfaceView, and wish to animate Drawables. All the > > animation tutorials I have seen concern using an ImageView, which as I > > understand is not a sensible approach from within a SurfaceView. Does > > anyone have any suggestions for doing frame-by-frame animation within > > a SurfaceView? Can it be done with openGL? are there any examples I > > can look at? > > > Thanks > > -- > Dianne Hackborn > Android framework engineer > hack...@android.com > > Note: please don't send private questions to me, as I don't have time to > provide private support, and so won't reply to such e-mails. All such > questions should be posted on public forums, where I and others can see and > answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---