I think I might go the offscreen buffer route and render when I can, as FPS doesn't matter to me in the slightest. I'm looking at creating a virtual canvas to draw to, but I'm not sure what to do with the YCbCr array that can get it into a usable form. What would you suggest I do with the array?
On May 20, 3:28 pm, Jason Proctor <[email protected]> wrote: > ...and it's worse than that. there are various race conditions in the > native Camera code that make VM crashes *very* likely when your > onPreviewFrame() handler takes more than one squillionth of a second > to do its thing. i did stuff like handing the buffer off to another > thread for saving etc and even then the timing issues made it very > unstable. > > dunno whether this stuff got fixed in 1.5. i've gone to > MediaRecorder, which works mostly as advertised. > > >Thanks for the advice, I had feared something like that. From what > >I've read it seems that operating on the previews using the callback > >is much too expensive to be feasible anyway > > -- > jason.software.particle --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

