Have you tried setting the bounds to a 320x480 rectangle of the drawable and loading that?
On May 22, 4:13 am, orux <[email protected]> wrote: > Hello, > > I am working with big png images, 6000x6000 pixels, for example. > > I want to show a fragment, 320x480 pix for example, with full > resolution, without scaling first the whole image. But I can't create > an initial 6000x6000 bitmap because an obvious out of memory problem, > and then extract a fragment. > > How can I do that with android API? > Is it posible? or, > I need an external advanced image API. or > I need to write my own png decoder (I think that it should not be > easy). > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

