Hello, Robert, But I haven't found how to do that.
I can create an "empty" BitmapDrawable(), then setBounds(Rect bounds), but How can I load the image after that, inside this bounds? Anyway, I think that setting Bounds do not limit what fragment from the original image will be load in memory, only what will be draw. Thanks, --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

