Hello, Robert,

But I haven't found how to do that.

I can create an "empty" BitmapDrawable(), then setBounds(Rect
bounds),
but How can I load the image after that, inside this bounds?

Anyway, I think that setting Bounds do not limit what fragment from
the original image will be load in memory, only what will be draw.

Thanks,

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to