Are you talking about the method Camera.PreviewCallback.onPreviewFrame
(byte[] arg0, anrdoid.hardware.Camera arg1) ?

Is it allocating a new byte[] for every call?

I would think it would keep its same byte[] and reuse it for each
call.

Posting more code may help.  Thanks

On May 25, 9:30 pm, Karan Parikh <[email protected]> wrote:
> Hey All,
>       I am developing a camera application , where the frame rate is
> important. However, camera uses a preview callback function which
> allocates a byte[] array of 230400 bytes, which makes it necessary for
> the garbage collection to step in. Can someone suggest me a way to
> avoid garbage collection stepping in ?
> Thanks in advance.
> Regards,
> Karan.
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