Is OpenGl rendering faster than the normal Java Canvas drawing?

I'm working on a lil 2d game and am considering trying to use OpenGL
if its faster..

I won't use any 3d functionality except the depth buffer maybe. So if
all I do is draw bitmaps, animated sprites and such things without any
shading,  should I consider trying GL for performance reasons?

Does anyone have any experience with that?



On May 7, 10:45 am, mcmc <[email protected]> wrote:
> Thanks a lot. :) Very helpful.
>
> On Apr 28, 4:05 am, "Alistair." <[email protected]>
> wrote:
>
> > Take a look at SpriteMethodTest here
>
> >http://code.google.com/p/apps-for-android/
>
> > Al.
>
> > On Apr 27, 9:51 pm, mcmc <[email protected]> wrote:
>
> > > I'm trying to compare the difference in speed between software and
> > > hardware graphics rendering, but I'm a little confused...
>
> > > Can someone please give me a starter?
>
> > > I have 2 apps right now - one written with only java/android 2D APIs,
> > > and one written with openGL calls...
>
> > > Thanks a bunch.
>
>
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