Take a look at the Goolge IO sessions for gaming:
http://code.google.com/events/io/sessions.html
http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid.html

On Jun 9, 10:38 am, Noonien Soong <[email protected]> wrote:
> Is OpenGl rendering faster than the normal Java Canvas drawing?
>
> I'm working on a lil 2d game and am considering trying to use OpenGL
> if its faster..
>
> I won't use any 3d functionality except the depth buffer maybe. So if
> all I do is draw bitmaps, animated sprites and such things without any
> shading,  should I consider trying GL for performance reasons?
>
> Does anyone have any experience with that?
>
> On May 7, 10:45 am, mcmc <[email protected]> wrote:
>
>
>
> > Thanks a lot. :) Very helpful.
>
> > On Apr 28, 4:05 am, "Alistair." <[email protected]>
> > wrote:
>
> > > Take a look at SpriteMethodTest here
>
> > >http://code.google.com/p/apps-for-android/
>
> > > Al.
>
> > > On Apr 27, 9:51 pm, mcmc <[email protected]> wrote:
>
> > > > I'm trying to compare the difference in speed between software and
> > > > hardware graphics rendering, but I'm a little confused...
>
> > > > Can someone please give me a starter?
>
> > > > I have 2 apps right now - one written with only java/android 2D APIs,
> > > > and one written with openGL calls...
>
> > > > Thanks a bunch.- Hide quoted text -
>
> - Show quoted text -
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to