I actually do use the Thread.sleep as a hack (i don't like it, but it
works...)
It just sleeps for just 20 milli seconds, though. It's enough for a
notable improvement in the frame-rate of the other thread (game-
thread) and not too big to miss input events.
I only do it on the ACTION_MOVE.


On Jun 10, 1:12 pm, MrChaz <[email protected]> wrote:
> I've run into an issue where performing a lot of touch events seem to
> block the move events from the trackball.
> Anyone else run into this issues?
> I can't use the Thread.sleep() fix because that will obviously stop
> all input, so I'm hoping someone has been able to throttle the touch
> command without effecting the move ones.
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