I can't for the life of me get it to work, anyone more suggestions?
On Jun 10, 6:20 pm, Streets Of Boston <[email protected]> wrote:
> I actually do use the Thread.sleep as a hack (i don't like it, but it
> works...)
> It just sleeps for just 20 milli seconds, though. It's enough for a
> notable improvement in the frame-rate of the other thread (game-
> thread) and not too big to miss input events.
> I only do it on the ACTION_MOVE.
>
> On Jun 10, 1:12 pm, MrChaz <[email protected]> wrote:
>
>
>
> > I've run into an issue where performing a lot of touch events seem to
> > block the move events from the trackball.
> > Anyone else run into this issues?
> > I can't use the Thread.sleep() fix because that will obviously stop
> > all input, so I'm hoping someone has been able to throttle the touch
> > command without effecting the move ones.
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