On Jul 6, 2:20 pm, Mark Murphy <mmur...@commonsware.com> wrote: > If your service is started via bindService(), it will be stopped > sometime after the last client unbinds. > > If your service is started via startService(), it will run into somebody > tells it to stop (stopService(), stopSelf(), Android terminating the > process, gravity and a concrete floor negatively impacting the device). > > If you wish to use AIDL, but still want the service to run even after > unbinding, use both startService() and bindService(). > This is all fine. I have a working example where I use a service and publish an AIDL. However, it doesn't seem like an efficient way of designing my service to allow easy integration from third-party applications (yes, it is a quite rare sort of application). Using intents would require some re-design, which is fine by me but I'm looking for the drawback of using this from a performance and power- consumption point-of-view. Do broadcast intents consume more power than direct service calls? Does sending, receiving and parsing a broadcast intent take more CPU than a direct service call?
I know it is a very general question, but I'm assuming there is a general guideline when to use intents and when to use a service? // Erik --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---