The SurfaceView is fine for games, at least simple ones.
Have a look at the LunarLander sample.

http://developer.android.com/guide/samples/LunarLander/index.html

On Jul 21, 9:33 pm, klirr <haskell...@gmail.com> wrote:
> I use SurfaceView for my game, tried normal View first but that was to
> slow.
> Problem is, it still is. The redrawing just isn't anywhere fast enough
> for a game. So unless it is a lot faster on the real phone this won't
> cut it at all.
> Is it necessary to use OpenGL for games?
>
> package com.android.shmup;
>
> import android.app.Activity;
> import android.content.Context;
> import android.graphics.*;
> import android.os.Bundle;
> import android.view.View;
> import android.view.KeyEvent;
>
> public class Shmup extends Activity {
>
>     @Override
>     protected void onCreate(Bundle savedInstanceState) {
>         super.onCreate(savedInstanceState);
>         setContentView(new GameView(this));
>     }
>
>     private static class GameView extends View {
>         private Paint mPaint = new Paint();
>         private int x;
>         private int y;
>
>         public GameView(Context context) {
>             super(context);
>             x = 135;
>             y = 303;
>             setFocusable(true);
>             requestFocus();
>         }
>
>         @Override
>         protected void onDraw(Canvas canvas) {
>             Paint paint = mPaint;
>             canvas.translate(10, 10);
>             canvas.drawColor(Color.rgb(184,134,11));
>             paint.setColor(Color.rgb(107,142,35));
>             paint.setStrokeWidth(1);
>             canvas.drawRect(x, y, x+30, y+7, paint);
>             canvas.drawRect(x+10, y+7, x+20, y+27, paint);
>             canvas.drawRect(x+5, y+27, x+25, y+32, paint);
>         }
>
>         @Override
>         public boolean onKeyDown(int keyCode, KeyEvent event) {
>                 if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
>                         y -= 3;
>                         invalidate();
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
>                         x -= 3;
>                         invalidate();
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
>                         y += 3;
>                         invalidate();
>                 } else if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
>                         x += 3;
>                         invalidate();
>                 }
>                 return true;
>         }
>
>     }
>
>
>
> }
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