You can find some useful information in the following presentation. http://code.google.com/events/io/sessions/WritingRealTimeGamesAndroid.html
You can skip the first 10-15 min .... -- Roman Baumgaertner Sr. SW Engineer-OSDC ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Jul 21, 9:57 pm, peeyush varshney <[email protected]> wrote: > Hi, > How to free the memory created by Animation..... > > > > On Tue, Jul 21, 2009 at 10:25 PM, doubleslash <[email protected]> wrote: > > > I have a static background image, and a foreground that needs to be > > animated. I tried a couple different approaches but the animation > > seemed choppy. > > > One thing I did was having 2 different views, constantly calling > > invalidate() on the foreground view. Another was to have only 1 > > surfaceview, redrawing the background image and the foreground on each > > step of the animation. While a surfaceview offers an optimal way to do > > heavy-duty animation, having to redraw the background every time kills > > the performance. Neither produced a smooth animation. > > > What is the best way to perform this kind of animation--static > > background and animated foreground? > > > Many thanks. > > -- > Thank & Regards > Peeyush Varshney --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

