QVGA is not supported in 1.5, so I wouldn't take any experience you have running the emulator like that to be a strong evidence of things working how they would on an actual QVGA device that might appear some time in the future running something later than 1.5.
So you could maybe use it to see if your layouts are behaving reasonably for different screens, but even for that I would lean towards using an HVGA density screen that is slightly shorter (like QVGA is slightly shorter than HVGA) than actually running in QVGA which throws density scaling into the mix. On Mon, Jul 27, 2009 at 11:00 AM, skink <[email protected]> wrote: > > hi, > > i have general question about Cupcake (or any other later relase): do > you, when writing apps, consider running them on qvga device? > > although Dianne wrote here > http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e > that qvga is not supported i still see in Cupcake sdk qvga skins... > > so my question is: should i really forget about qvga or not? > > thanks > pskink > > > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

