On Jul 27, 9:13 pm, Dianne Hackborn <[email protected]> wrote:
> QVGA is not supported in 1.5, so I wouldn't take any experience you have
> running the emulator like that to be a strong evidence of things working how
> they would on an actual QVGA device that might appear some time in the
> future running something later than 1.5.
>
> So you could maybe use it to see if your layouts are behaving reasonably for
> different screens, but even for that I would lean towards using an HVGA
> density screen that is slightly shorter (like QVGA is slightly shorter than
> HVGA) than actually running in QVGA which throws density scaling into the
> mix.
>
>
>
>
>
> On Mon, Jul 27, 2009 at 11:00 AM, skink <[email protected]> wrote:
>
> > hi,
>
> > i have general question about Cupcake (or any other later relase): do
> > you, when writing apps, consider running them on qvga device?
>
> > although Dianne wrote here
> >http://groups.google.com/group/android-developers/msg/73ded3ba1fe7139e
> > that qvga is not supported i still see in Cupcake sdk qvga skins...
>
> > so my question is: should i really forget about qvga or not?
>
> > thanks
> > pskink
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails. All such
> questions should be posted on public forums, where I and others can see and
> answer them.
thank you Dianne for explanation.
the problem with qvga is that (as you said) it is normally smaller
than hvga and for majority of apps they have to treat qvga differently
(eg dialer, calculator)
if the number of devices with qvga dpy would be for example 0.1% of
all android devices then my question is reasonable - does it pay off
to make app for non existing case?
as far i see there was only one device - kogan - with qvga - and it
was delayed mainly because of that small display
thanks
pskink
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