Thanks for your helpful comments, everybody. 2009/7/28 smartpixgames <smartpix.ga...@gmail.com>: > In general, it's very frustrating that we have a good hardware useful > for gaming, but a bad realization of very critical things for > 3D-gaming and now it's almost impossible to develop quality 3D-games > for Android...
Yes, agree completely. The hardware is quite fast, and we want to encourage everybody to program in Java for cross-platform compatibility. I think there needs to be a fast rendering path on OpenGL ES 1.0 without needing extensions as support for 1.1 is not guaranteed. Seems clear that gl.glVertexPointer / gl.glDrawElements must be fast as this is the obvious combination that anybody will try first. Could somebody at Google bump the priority of this a bit? It looks as though that patch might still need work according to the code reviews. Thanks Paul. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---