Hello,

I'm developing a game based on SurfaceView and a game thread for the
whole game thing (calculating/drawing/...).
Now I want to do some HTTP requests triggered on events inside the
thread. They should of course be asynchronous, so the game doesn't
stop.
I found AsyncTask to be a neat way to do this but I'm having trouble
implementing this at the moment. Maybe I misunderstood the concept of
AsyncTask , I don't know .. it just drives me nuts as I read docs and
blogs and still I don't get it. So sorry if that's a dumb question but
I'm mad of thinking about it.

--> What would be "best practice" to do asynchronous things out of a
thread?

Regards, F Heft
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