the problem i think is that the filters and transforms and all that 
are done in native code, then that code writes to the frame buffer. 
getting that stuff back and turning it into a java Bitmap would be 
expensive.

can you draw into an offscreen bitmap somehow? ISTR something being 
possible along those lines.



>I guess from the lack of responses this isn't possible?
>
>Too bad.....
>
>Shane
>
>
>On Aug 2, 2:14 pm, Shane <[email protected]> wrote:
>>  So I have a Canvas which uses a bitmap to store the draw calls on.  I
>>  have applied a ColorMatrixFilter to the underlying bitmap of the
>>  canvas.  It looks awesome when on the phone and during the OnDraw
>>  calls.  The ColorMatrixFilter is making the bitmap look exactly like I
>>  want it when the Canvas is drawn.
>>
>>  Now how do I SAVE the Colormatrix effect?  I normally take the
>>  underlying bitmap that is attached to the Canvas and Bitmap.Compress
>>  save it.  But this method doesn't save the ColorMatrixFilter effect.
>>  How can I get the ColorMatrixFilter to actually alter the Bitmap
>>  itself so I can Bitmap.compress save the damn thing!!
>>
>>  Thanks Everyone,
>>  Shane
>

-- 
jason.software.particle

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