Off screen bitmap might be a possibility - let me look into that. Thanks Jason.
Shane On Aug 3, 5:06 pm, Jason Proctor <[email protected]> wrote: > the problem i think is that the filters and transforms and all that > are done in native code, then that code writes to the frame buffer. > getting that stuff back and turning it into a java Bitmap would be > expensive. > > can you draw into an offscreen bitmap somehow? ISTR something being > possible along those lines. > > > > > > >I guess from the lack of responses this isn't possible? > > >Too bad..... > > >Shane > > >On Aug 2, 2:14 pm, Shane <[email protected]> wrote: > >> So I have a Canvas which uses a bitmap to store the draw calls on. I > >> have applied a ColorMatrixFilter to the underlying bitmap of the > >> canvas. It looks awesome when on the phone and during the OnDraw > >> calls. The ColorMatrixFilter is making the bitmap look exactly like I > >> want it when the Canvas is drawn. > > >> Now how do I SAVE the Colormatrix effect? I normally take the > >> underlying bitmap that is attached to the Canvas and Bitmap.Compress > >> save it. But this method doesn't save the ColorMatrixFilter effect. > >> How can I get the ColorMatrixFilter to actually alter the Bitmap > >> itself so I can Bitmap.compress save the damn thing!! > > >> Thanks Everyone, > >> Shane > > -- > jason.software.particle --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

