I fear the best one can do, is using textures...

On Aug 18, 4:02 am, String <[email protected]> wrote:
> I was disappointed to discover that OpenGL ES, the flavor of OpenGL
> implemented in Adroid, doesn't appear to support the usual techniques
> for drawing graphics involving curves. I'd be happy with either
> OpenGL's low-level Bezier evaluators, or the more advanced NURBS
> approach, but AFAICS neither is supported - only straight-line
> graphics are possible.
>
> Does anyone know, am I missing something basic here? Is there a way to
> generate curves of any sort in Android's OpenGL implementation? I am
> still fairly new to Android development, so that's certainly possible.
>
> Note that I'm not talking about functions related to Canvas - I know
> about drawOval, for example - but I specifically need 3D.
>
> Thanks,
>
> String
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