you can do this with the Canvas.drawMesh() thing, but i doubt it's 
the best way to do it.

you might be able to implement a custom MaskFilter?



>I'm trying to figure out how to draw a bitmap to the canvas in such a
>way that only part of it is actually drawn. The part that would be
>drawn corresponds to pixels of the bitmap that "match up" with pixels
>of some other shape.
>
>Photoshop and Flash both have masks like this.
>
>Specifically, I have rectangular bitmaps that I want to draw as
>circles. I don't want the corners of the bitmaps to be drawn. The user
>of the application would then see images appearing as circular images.
>This would be pretty simple using Flash, but searching "Mask" in the
>Android API only gives code that modifies each pixel (like a GIMP or
>Photoshop "filter" would). Or at least that's what it appears to me.
>
>How can I apply a circular "cookie-cutter" to a rectangular bitmap so
>that the corners don't show up? Specific solutions to this problem and
>general "mask" type solutions are both desired.
>
>Thank you.
>
>

-- 
jason.software.particle

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