drawMesh() is a rather curious way to do it :)

Anyway, you can easily do masking using the various PorterDuff transfer modes.

On Tue, Aug 18, 2009 at 2:33 PM, Jason
Proctor<[email protected]> wrote:
>
> you can do this with the Canvas.drawMesh() thing, but i doubt it's
> the best way to do it.
>
> you might be able to implement a custom MaskFilter?
>
>
>
>>I'm trying to figure out how to draw a bitmap to the canvas in such a
>>way that only part of it is actually drawn. The part that would be
>>drawn corresponds to pixels of the bitmap that "match up" with pixels
>>of some other shape.
>>
>>Photoshop and Flash both have masks like this.
>>
>>Specifically, I have rectangular bitmaps that I want to draw as
>>circles. I don't want the corners of the bitmaps to be drawn. The user
>>of the application would then see images appearing as circular images.
>>This would be pretty simple using Flash, but searching "Mask" in the
>>Android API only gives code that modifies each pixel (like a GIMP or
>>Photoshop "filter" would). Or at least that's what it appears to me.
>>
>>How can I apply a circular "cookie-cutter" to a rectangular bitmap so
>>that the corners don't show up? Specific solutions to this problem and
>>general "mask" type solutions are both desired.
>>
>>Thank you.
>>
>>
>
> --
> jason.software.particle
>
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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