drawMesh() is a rather curious way to do it :) Anyway, you can easily do masking using the various PorterDuff transfer modes.
On Tue, Aug 18, 2009 at 2:33 PM, Jason Proctor<[email protected]> wrote: > > you can do this with the Canvas.drawMesh() thing, but i doubt it's > the best way to do it. > > you might be able to implement a custom MaskFilter? > > > >>I'm trying to figure out how to draw a bitmap to the canvas in such a >>way that only part of it is actually drawn. The part that would be >>drawn corresponds to pixels of the bitmap that "match up" with pixels >>of some other shape. >> >>Photoshop and Flash both have masks like this. >> >>Specifically, I have rectangular bitmaps that I want to draw as >>circles. I don't want the corners of the bitmaps to be drawn. The user >>of the application would then see images appearing as circular images. >>This would be pretty simple using Flash, but searching "Mask" in the >>Android API only gives code that modifies each pixel (like a GIMP or >>Photoshop "filter" would). Or at least that's what it appears to me. >> >>How can I apply a circular "cookie-cutter" to a rectangular bitmap so >>that the corners don't show up? Specific solutions to this problem and >>general "mask" type solutions are both desired. >> >>Thank you. >> >> > > -- > jason.software.particle > > > > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

