OK.  Here is the information:

-- on actual HTC G1 device (USA)
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object
GL_ATI_extended_texture_coordinate_data_formats
GL_ATI_imageon_misc
GL_ATI_texture_compression_atitc
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_stencil_wrap
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_fixed_point
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_single_precision
GL_OES_vertex_buffer_object
GL_QUALCOMM_vertex_buffer_object
GL_QUALCOMM_direct_texture


And for the sake of completeness:
-- On  the emulator (Windows)
GL_OES_byte_coordinates
GL_OES_fixed_point
GL_OES_single_precision
GL_OES_read_format
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_matrix_get
GL_OES_query_matrix
GL_ARB_texture_compression
GL_ARB_texture_non_power_of_two
GL_ANDROID_direct_texture
GL_ANDROID_user_clip_plane
GL_ANDROID_vertex_buffer_object
GL_ANDROID_generate_mipmap
On Aug 18, 12:10 pm, shaun <[email protected]> wrote:
> I am curious to know what extensions are on the phone given out at
> Google I/O, as I do not have one.  I think they are HTC Magics, but
> correct me if I misunderstood.
>
> I would appreciate if someone would list the output from "glGetString
> (GL10.GL_EXTENSIONS)" on that device.
>
> In fact, it would be nice if anyone with a HTC Hero or any other
> Android device out there could post the results as well.
>
> I will follow up later today with what the HTC G1 returns in the case
> that someone does not already know.
>
> For me, it is helpful to know what extensions are available.  I know
> we need to programmatically account for whether or not a specific
> OpenGL extension is present, but it is nice to know ahead of time what
> to expect.
>
> Thank you in advance.
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