Any one? Por favor. I can include detailed instructions if you are unfamiliar with OpenGL interface on Android.
On Aug 18, 10:52 pm, shaun <[email protected]> wrote: > OK. Here is the information: > > -- on actual HTC G1 device (USA) > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_mirrored_repeat > GL_ARB_vertex_buffer_object > GL_ATI_extended_texture_coordinate_data_formats > GL_ATI_imageon_misc > GL_ATI_texture_compression_atitc > GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_stencil_wrap > GL_OES_byte_coordinates > GL_OES_compressed_paletted_texture > GL_OES_draw_texture > GL_OES_fixed_point > GL_OES_matrix_palette > GL_OES_point_size_array > GL_OES_point_sprite > GL_OES_read_format > GL_OES_single_precision > GL_OES_vertex_buffer_object > GL_QUALCOMM_vertex_buffer_object > GL_QUALCOMM_direct_texture > > And for the sake of completeness: > -- On the emulator (Windows) > GL_OES_byte_coordinates > GL_OES_fixed_point > GL_OES_single_precision > GL_OES_read_format > GL_OES_compressed_paletted_texture > GL_OES_draw_texture > GL_OES_matrix_get > GL_OES_query_matrix > GL_ARB_texture_compression > GL_ARB_texture_non_power_of_two > GL_ANDROID_direct_texture > GL_ANDROID_user_clip_plane > GL_ANDROID_vertex_buffer_object > GL_ANDROID_generate_mipmap > On Aug 18, 12:10 pm, shaun <[email protected]> wrote: > > > > > I am curious to know what extensions are on the phone given out at > > Google I/O, as I do not have one. I think they are HTC Magics, but > > correct me if I misunderstood. > > > I would appreciate if someone would list the output from "glGetString > > (GL10.GL_EXTENSIONS)" on that device. > > > In fact, it would be nice if anyone with a HTC Hero or any other > > Android device out there could post the results as well. > > > I will follow up later today with what the HTC G1 returns in the case > > that someone does not already know. > > > For me, it is helpful to know what extensions are available. I know > > we need to programmatically account for whether or not a specific > > OpenGL extension is present, but it is nice to know ahead of time what > > to expect. > > > Thank you in advance. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

