Any one?  Por favor.  I can include detailed instructions if you are
unfamiliar with OpenGL interface on Android.

On Aug 18, 10:52 pm, shaun <[email protected]> wrote:
> OK.  Here is the information:
>
> -- on actual HTC G1 device (USA)
> GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar
> GL_ARB_texture_env_dot3
> GL_ARB_texture_mirrored_repeat
> GL_ARB_vertex_buffer_object
> GL_ATI_extended_texture_coordinate_data_formats
> GL_ATI_imageon_misc
> GL_ATI_texture_compression_atitc
> GL_EXT_blend_equation_separate
> GL_EXT_blend_func_separate
> GL_EXT_blend_minmax
> GL_EXT_blend_subtract
> GL_EXT_stencil_wrap
> GL_OES_byte_coordinates
> GL_OES_compressed_paletted_texture
> GL_OES_draw_texture
> GL_OES_fixed_point
> GL_OES_matrix_palette
> GL_OES_point_size_array
> GL_OES_point_sprite
> GL_OES_read_format
> GL_OES_single_precision
> GL_OES_vertex_buffer_object
> GL_QUALCOMM_vertex_buffer_object
> GL_QUALCOMM_direct_texture
>
> And for the sake of completeness:
> -- On  the emulator (Windows)
> GL_OES_byte_coordinates
> GL_OES_fixed_point
> GL_OES_single_precision
> GL_OES_read_format
> GL_OES_compressed_paletted_texture
> GL_OES_draw_texture
> GL_OES_matrix_get
> GL_OES_query_matrix
> GL_ARB_texture_compression
> GL_ARB_texture_non_power_of_two
> GL_ANDROID_direct_texture
> GL_ANDROID_user_clip_plane
> GL_ANDROID_vertex_buffer_object
> GL_ANDROID_generate_mipmap
> On Aug 18, 12:10 pm, shaun <[email protected]> wrote:
>
>
>
> > I am curious to know what extensions are on the phone given out at
> > Google I/O, as I do not have one.  I think they are HTC Magics, but
> > correct me if I misunderstood.
>
> > I would appreciate if someone would list the output from "glGetString
> > (GL10.GL_EXTENSIONS)" on that device.
>
> > In fact, it would be nice if anyone with a HTC Hero or any other
> > Android device out there could post the results as well.
>
> > I will follow up later today with what the HTC G1 returns in the case
> > that someone does not already know.
>
> > For me, it is helpful to know what extensions are available.  I know
> > we need to programmatically account for whether or not a specific
> > OpenGL extension is present, but it is nice to know ahead of time what
> > to expect.
>
> > Thank you in advance.
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