While we do recommend that you design your apps and assets to be resolution-independent, it's okay to focus on HVGA devices for the ADC2. - Dan
On Tue, Aug 25, 2009 at 11:02 AM, Fallen Leaf <fallenleafga...@gmail.com>wrote: > > Just a question. I have read that judges can use devices that aren't > yet in the market and we should use only standard api's, but I'm > making a game and I'm making it for 320x480 screen resolution. Is it > suppossed I should make the game for all kind of screens? Because with > my game I actually see it impossible, if at least I knew the > resolutions I should support I can make it, but supporting anything > there's no way I can make it. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---