While we do recommend that you design your apps and assets to be
resolution-independent, it's okay to focus on HVGA devices for the ADC2.
- Dan

On Tue, Aug 25, 2009 at 11:02 AM, Fallen Leaf <fallenleafga...@gmail.com>wrote:

>
> Just a question. I have read that judges can use devices that aren't
> yet in the market and we should use only standard api's, but I'm
> making a game and I'm making it for 320x480 screen resolution. Is it
> suppossed I should make the game for all kind of screens? Because with
> my game I actually see it impossible, if at least I knew the
> resolutions I should support I can make it, but supporting anything
> there's no way I can make it.
> >
>

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