I think that JOGL 2 supports OpenGL ES 1.0 and 2.0. You could try with this.

On Sat, Aug 29, 2009 at 9:28 PM, SChaser<[email protected]> wrote:
>
> I would like to write OpenGL classes and test them in java outside of
> an Android device or emulator, and then use these in the Android.
>
> Has anybody done this?: If so, are there JOGL implementations that are
> directly compatible?
>
> I tried doing this on Windows using JOGL and writing wrappers, etc,
> but it turned out to be a real mess. I finally gave up when I didn't
> know how to get a GLU instance for a frustrum call.
>
> Thanks
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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