I took a look at that. I am not sure of all incompatibilities, but it
does not provide the GL10 object, which I believe is required for
Android JOGL apps.

Ideas?

On Aug 29, 9:33 pm, Romain Guy <[email protected]> wrote:
> I think thatJOGL2 supports OpenGL ES 1.0 and 2.0. You could try with this.
>
> On Sat, Aug 29, 2009 at 9:28 PM, SChaser<[email protected]> wrote:
>
> > I would like to write OpenGL classes and test them in java outside of
> > an Android device or emulator, and then use these in the Android.
>
> > Has anybody done this?: If so, are thereJOGLimplementations that are
> > directly compatible?
>
> > I tried doing this onWindowsusingJOGLand writing wrappers, etc,
> > but it turned out to be a real mess. I finally gave up when I didn't
> > know how to get a GLU instance for a frustrum call.
>
> > Thanks
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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