I took a look at that. I am not sure of all incompatibilities, but it does not provide the GL10 object, which I believe is required for Android JOGL apps.
Ideas? On Aug 29, 9:33 pm, Romain Guy <[email protected]> wrote: > I think thatJOGL2 supports OpenGL ES 1.0 and 2.0. You could try with this. > > On Sat, Aug 29, 2009 at 9:28 PM, SChaser<[email protected]> wrote: > > > I would like to write OpenGL classes and test them in java outside of > > an Android device or emulator, and then use these in the Android. > > > Has anybody done this?: If so, are thereJOGLimplementations that are > > directly compatible? > > > I tried doing this onWindowsusingJOGLand writing wrappers, etc, > > but it turned out to be a real mess. I finally gave up when I didn't > > know how to get a GLU instance for a frustrum call. > > > Thanks > > -- > Romain Guy > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

