Hi, Use a TRIANGLE_FAN and compute the coordinates to put in your array buffer or VBO using the formula:
x = cos r y = sin r where r goes from 0 to 2*PI in whatever step size you like. This will give you an anti-clockwise circle. Regards, Keean. On Sep 2, 8:16 am, "Frank von Daak" <[email protected]> wrote: > Hi! > > I'm new to openGL and I have done some first tests with drawing a triangle... > Now I would like to draw a circle, which is filled with a texture, but I have > no idea, how to do so. > Can someone of you give me a hint? > > Thank you very much! > Frank > > -- > Name: Frank von Daak > eMail: [email protected] > "Enjoy yourself - it's later than you think!" --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

