Hi,

Use a TRIANGLE_FAN and compute the coordinates to put in your array
buffer or VBO using the formula:

x = cos r
y = sin r

where r goes from 0 to 2*PI in whatever step size you like. This will
give you an anti-clockwise circle.

Regards,
Keean.


On Sep 2, 8:16 am, "Frank von Daak" <[email protected]> wrote:
> Hi!
>
> I'm new to openGL and I have done some first tests with drawing a triangle...
> Now I would like to draw a circle, which is filled with a texture, but I have
> no idea, how to do so.
> Can someone of you give me a hint?
>
> Thank you very much!
> Frank
>
> --
> Name:   Frank von Daak
> eMail:  [email protected]
> "Enjoy yourself - it's later than you think!"
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