Well not 3D but I did submit a 2D top-down shooter for ADC2. Application: FRG Category: Games - Arcade/Action Description: Overhead 2D shooter similar to Ikari Warriors and Heavy Barrel - use the trackball and touchscreen to find and destroy all enemies. 4 playable robots, 6 weapons, 12 levels, and 10 different kinds of enemies. Achievements and 3 difficulty levels to keep the game interesting and replayable. Also includes a retro soundtrack reminiscent of the 8-bit Nintendo days by Maniacs of Noise. Website: http://www.woogames.com (will have more Friday)
App development thoughts: Creating an action game, I of course had the requisite performance worries - I've done OpenGL before but this is my first exposure to OpenGL ES. Laziness acquired from doing OpenGL on monstrous PCs definitely got in the way of making FRG performant from the start. I also do miss GL_QUAD! A more interesting problem was that FRG uses the touchscreen to aim and fire weapons. This sounds really cool in theory but in reality your finger is blocking almost half the screen at any given moment in the game - in a fast action game that could mean not seeing enemies and their bullets until it's too late. I think I addressed it by including an accelerometer-based camera (field of view extends in the direction of "up" on your phone) plus the camera shifting in the direction you are shooting while your finger touches the screen. I also have done a lot of J2ME development - I have to say I enjoy doing Android development much more - a modern API and sensible permissions/signing mechanism are much appreciated! Anybody who has had to certify J2ME applications across multiple phones will know what I'm talking about! Ernest Woo Woo Games On Sep 3, 9:25 am, Phred <[email protected]> wrote: > I sadly only found out about the ADC2 about 1 week before it closed > and I had no Android Dev Phone nor did I have a shred of knowledge > about how to code Android other than knowing Java. > > I come from PC/Windows Mobile and I have lots of experience there > especially with low-level optimzation of code in ARM assembler. I'm > also fluent with 3D math and algorithms. > > That said.... I've now got my Android SDK and a G1. Time to start > playing... this phone needs a serious 3D top-down shooter!!!! :) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

