Well not 3D but I did submit a 2D top-down shooter for ADC2.

Application: FRG
Category: Games - Arcade/Action
Description: Overhead 2D shooter similar to Ikari Warriors and Heavy
Barrel - use the trackball and touchscreen to find and destroy all
enemies.  4 playable robots, 6 weapons, 12 levels, and 10 different
kinds of enemies.  Achievements and 3 difficulty levels to keep the
game interesting and replayable.  Also includes a retro soundtrack
reminiscent of the 8-bit Nintendo days by Maniacs of Noise.
Website: http://www.woogames.com (will have more Friday)

App development thoughts:

Creating an action game, I of course had the requisite performance
worries - I've done OpenGL before but this is my first exposure to
OpenGL ES.  Laziness acquired from doing OpenGL on monstrous PCs
definitely got in the way of making FRG performant from the start.  I
also do miss GL_QUAD!  A more interesting problem was that FRG uses
the touchscreen to aim and fire weapons.  This sounds really cool in
theory but in reality your finger is blocking almost half the screen
at any given moment in the game - in a fast action game that could
mean not seeing enemies and their bullets until it's too late.  I
think I addressed it by including an accelerometer-based camera (field
of view extends in the direction of "up" on your phone) plus the
camera shifting in the direction you are shooting while your finger
touches the screen.

I also have done a lot of J2ME development - I have to say I enjoy
doing Android development much more - a modern API and sensible
permissions/signing mechanism are much appreciated!  Anybody who has
had to certify J2ME applications across multiple phones will know what
I'm talking about!

  Ernest Woo
  Woo Games

On Sep 3, 9:25 am, Phred <[email protected]> wrote:
> I sadly only found out about the ADC2 about 1 week before it closed
> and I had no Android Dev Phone nor did I have a shred of knowledge
> about how to code Android other than knowing Java.
>
> I come from PC/Windows Mobile and I have lots of experience there
> especially with low-level optimzation of code in ARM assembler. I'm
> also fluent with 3D math and algorithms.
>
> That said.... I've now got my Android SDK and a G1.  Time to start
> playing... this phone needs a serious 3D top-down shooter!!!!   :)
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to