Hi,

In late January I began working on my game 'What the Doodle!?', an
online multiplayer drawing game that could almost be considered 'real-
time'. Built from the ground up for performance, I made sure that
every single byte that was transmitted and received was necessary and
processed in an optimal manner. Just imagine the sensation you'll feel
when you see someone drawing smoothly on your screen from the other
side of the world!

I had to really study android and the way it works, especially the
life-cycle of activities, being able to press the HOME button in-game
then go about checking your e-mail or browsing the web returning to
the game via a notification - only to find no loss of online game
state seemed like quite an achievement for me (other devs would
probably think bah noob). Being solo developed this had taken a heavy
toll on me mentally and physically and strained my personal
relationships. Fortunately I did have some help from a friend who does
professional artwork and she did a splash screen and buttons for only
a mention in the credits.

I only graduated a year ago and should probably have a job somewhere
'gaining experience' but Android's flexibility, ease of use, and
promising success made it all too tempting.

I stayed up all night and submitted my application 5 hours before the
deadline (I'm currently at PT+15) caffeinated on 2 red bulls and 4
black coffees. There probably are bugs I've overlooked but they're
more likely to be on the server than the client which I can freely
change muahhah. All in all if WTD!? doesn't win a prize I still
believe that it is not only a drawing game but a new form of
communication between people globally and should be something that is
hopefully marketable. Don't sms or mms, just doodle it!

Oh and I submitted it to the Games(Casual/Puzzle) category.

Cheers,

Che
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