Thanks Dianne!

That might explain why, if I swipe my finger quickly over 3 or more
letters, that it sometimes won't register the ones in the middle.  I
will have a look at making use of the historical points to see if that
helps fix the problem.

Regards,

- Mike

On Sep 9, 10:08 am, Dianne Hackborn <hack...@android.com> wrote:
> Another thing you should probably consider -- the MotionEvent may contain
> more than one movement, as part of the historical data.  So, especially if
> you have a little overhead in handling events, if someone moves their finger
> quickly you may get a single motion event with some historical points inside
> of a box but the final one outside.
>
>
>
> On Wed, Sep 9, 2009 at 8:42 AM, Mike <michaeldouglaskra...@gmail.com> wrote:
>
> > Hey there.  I wanted to follow up and say that I haven't heard back
> > from any of my users that have the myTouch and toggling/turning off
> > the location services to see if it made a difference.
>
> > However, I came across something in my code which may be at least part
> > of the problem.  In WordUp! the user spells out words by tracing their
> > finger across the letters which are arranged on a square grid.
>
> > I handle onTouchEvent(MotionEvent event) calls to my view to determine
> > when the user first starts selecting, when they are dragging their
> > finger, and when the let up to do the appropriate drawing and
> > recording of letters during this gesture.
>
> > One thing I had not taken into consideration is the large number of
> > onTouchEvent calls I would get while the user is moving their finger
> > while it is pressed down.  I only needed to care about when their
> > finger enters the bounds of a new cube, and record and invalidate a
> > dirty rect to redraw that portion of the screen.  However, I was doing
> > this work on every call to onTouchEvent which was invalidating my
> > dirty rect many more times than it needed to.
>
> > Once I accounted for this, the drag gesture is a lot more responsive.
> > I haven't confirmed that this fix addresses the lag issues people have
> > seen using my game on the myTouch, but I'm very curious to find out.
>
> > Regards,
>
> > - Mike
>
> > On Aug 27, 1:22 pm, Mike <michaeldouglaskra...@gmail.com> wrote:
> > > Thanks everyone for your input.  I'm asking some of my users to do
> > > what Dianne suggested with toggling the location services off and on
> > > to see if that is enough to alleviate this problem.  I'll let you know
> > > what I find out.
>
> > > Regards,
>
> > > - Mike
>
> > > On Aug 27, 1:20 pm, Hong <lordh...@gmail.com> wrote:
>
> > > > Thanks for the clarification!
>
> > > > On Thu, Aug 27, 2009 at 3:03 PM, Dianne Hackborn <hack...@android.com
> > >wrote:
>
> > > > > Next feature release.  I don't know what announcements have been made
> > about
> > > > > it, so I'm not in a position to say anything.
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
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