Yep, this is the current recommendation. In Eclair the system should be throttling event delivery to not more than 60/second, so this becomes a little less important (and the historical data more important).
On Wed, Sep 9, 2009 at 12:07 PM, Robert Green <rbgrn....@gmail.com> wrote: > > Mike, here's something to try: > > When handling motion events, process all of the historical data in > order as if it's receiving those events like normal, > then: Sleep 16 or 32 ms or so. You'll still receive all of the > important stuff as historical data but you won't be flooded with > events. You'll be effectively limiting the number of events that can > come in to 60 or 30 per second. If you run another thread that > animates or does anything graphically, you'll notice that because of > the little bit of sleep on the UI thread, your game thread will > continue running smoothly instead of getting chopped up from having to > share so much CPU. > > I'm not sure if Dianne would recommend sleeping like that, but it was > recommended by a speaker at Google IO for game performance and my > tests showed that it is very helpful in situations where moving-touch > processing is causing lags. > > On Sep 9, 12:03 pm, Mike <michaeldouglaskra...@gmail.com> wrote: > > Thanks Dianne! > > > > That might explain why, if I swipe my finger quickly over 3 or more > > letters, that it sometimes won't register the ones in the middle. I > > will have a look at making use of the historical points to see if that > > helps fix the problem. > > > > Regards, > > > > - Mike > > > > On Sep 9, 10:08 am, Dianne Hackborn <hack...@android.com> wrote: > > > > > Another thing you should probably consider -- the MotionEvent may > contain > > > more than one movement, as part of the historical data. So, especially > if > > > you have a little overhead in handling events, if someone moves their > finger > > > quickly you may get a single motion event with some historical points > inside > > > of a box but the final one outside. > > > > > On Wed, Sep 9, 2009 at 8:42 AM, Mike <michaeldouglaskra...@gmail.com> > wrote: > > > > > > Hey there. I wanted to follow up and say that I haven't heard back > > > > from any of my users that have the myTouch and toggling/turning off > > > > the location services to see if it made a difference. > > > > > > However, I came across something in my code which may be at least > part > > > > of the problem. In WordUp! the user spells out words by tracing > their > > > > finger across the letters which are arranged on a square grid. > > > > > > I handle onTouchEvent(MotionEvent event) calls to my view to > determine > > > > when the user first starts selecting, when they are dragging their > > > > finger, and when the let up to do the appropriate drawing and > > > > recording of letters during this gesture. > > > > > > One thing I had not taken into consideration is the large number of > > > > onTouchEvent calls I would get while the user is moving their finger > > > > while it is pressed down. I only needed to care about when their > > > > finger enters the bounds of a new cube, and record and invalidate a > > > > dirty rect to redraw that portion of the screen. However, I was > doing > > > > this work on every call to onTouchEvent which was invalidating my > > > > dirty rect many more times than it needed to. > > > > > > Once I accounted for this, the drag gesture is a lot more responsive. > > > > I haven't confirmed that this fix addresses the lag issues people > have > > > > seen using my game on the myTouch, but I'm very curious to find out. > > > > > > Regards, > > > > > > - Mike > > > > > > On Aug 27, 1:22 pm, Mike <michaeldouglaskra...@gmail.com> wrote: > > > > > Thanks everyone for your input. I'm asking some of my users to do > > > > > what Dianne suggested with toggling the location services off and > on > > > > > to see if that is enough to alleviate this problem. I'll let you > know > > > > > what I find out. > > > > > > > Regards, > > > > > > > - Mike > > > > > > > On Aug 27, 1:20 pm, Hong <lordh...@gmail.com> wrote: > > > > > > > > Thanks for the clarification! > > > > > > > > On Thu, Aug 27, 2009 at 3:03 PM, Dianne Hackborn < > hack...@android.com > > > > >wrote: > > > > > > > > > Next feature release. I don't know what announcements have > been made > > > > about > > > > > > > it, so I'm not in a position to say anything. > > > > > -- > > > Dianne Hackborn > > > Android framework engineer > > > hack...@android.com > > > > > Note: please don't send private questions to me, as I don't have time > to > > > provide private support, and so won't reply to such e-mails. All such > > > questions should be posted on public forums, where I and others can see > and > > > answer them. > > > > > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---